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Announcements


Stardock to Publish Colonus, a Medieval City Builder

Stardock to Publish Colonus, a Medieval City Builder Badhenke Studios' upcoming city builder combines deep production chains, exploration and villagers' lives. Wishlist Now Colonus is a cozy city-building game with a strong emphasis on exploration, production chains, and the lives of individual villagers. Blending relaxing gameplay with meaningful challenges, it offers a different kind of city builder, focused on discovering new lands and establishing thriving colonies across... [read more]: Stardock to Publish Colonus, a Medieval City Builder

News


v4.2 Update for Galactic Civilizations IV Now Available

v4.2 Update for Galactic Civilizations IV Now Available Get GalCiv IV | View Changelog Below The v4.2 update for Galactic Civilizations IV is available now on Steam, Epic, and galciv4.com . The big change is a round of multiplayer fixes that address several desyncs, an end-of-turn crash, and automated colonies paying for capital and terraforming improvements once per player. On the engine side, we've fixed two common crashes, one with screens that contain sliders and one with Tech Navig... [read more]: v4.2 Update for Galactic Civilizations IV Now Available

Announcements


Stardock to Publish Empire in Decay, a Tactical Roguelike Deckbuilder set in a Dark Fantasy World

Stardock to Publish Empire in Decay, a Tactical Roguelike Deckbuilder set in a Dark Fantasy World Siesta Games' tactical deckbuilder mixes cards, chess-style positioning and 4 playable factions in a dark fantasy world  Wishlist Empire in Decay Stardock Entertainment announced today that Empire in Decay , a unique roguelike deckbuilder developed by independent studio Siesta Games, is joining its portfolio as the second title signed under Stardock’s expanded publishing program... [read more]: Stardock to Publish Empire in Decay, a Tactical Roguelike Deckbuilder set in a Dark Fantasy World

Dev Journal


GalCiv IV Dev Journal #123: The Galactic Roadmap - Fall 2026 Edition

We just finished version 4.1 which itself was a pretty big update with custom maps now working in multiplayer, steam workshop support for custom maps and lots of balance updates. So what's next? I'll divide this between the free updates and next DLC, Galactic Civilizations IV: Ascension The free updates, continuing to improve the user experience, performance, balance, and help make the existing DLCs mesh together better and better, is going to focus on these three things: New Planet U... [read more]: GalCiv IV Dev Journal #123: The Galactic Roadmap - Fall 2026 Edition

News


Galactic Civilizations IV v4.1 Now Available

Galactic Civilizations IV v4.1 Now Available The v4.1 update for Galactic Civilizations IV is available now on Steam, Epic, and galciv4.com. The big change is that custom maps now support the Steam Workshop and multiplayer. On the engine side, we've improved stability, fixed a number of crashes and multiplayer desyncs, and sped up AI turns. On the game side, there is a large pass of UI polish and balance work. One big change for owners of the "Federations and Empires" DLC is that factions sta... [read more]: Galactic Civilizations IV v4.1 Now Available

Dev Journal


GalCiv IV Dev Journal #122: Choosing Your Starting Government?

Choosing Your Starting Government in Federations & Empires Get Federations & Empires | Get GalCiv IV I've been having a lot of fun with the map editor. And it's let me make some interesting maps as well as find things to improve on it (looking at you default star names!) And while playing the game with the new Federations & Empires expansion I have come to realize that I would really prefer NOT to be forced to play as the Colonial Charter at the start of the g... [read more]: GalCiv IV Dev Journal #122: Choosing Your Starting Government?