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GalCiv IV Dev Journal #119: Spring Status Report

It has been a busy Spring. The Galactic Civilizations community has posted vast amounts of suggestions, requests and just generally amazing feedback. There really should be a study on why 4X game communities are just, well, they really are just the best. The new expansion, Federations & Empires is pretty closely tied with version 4.0. That’s because version 4 supports the new government system and the base government, Colonial Charter, comes with the game. This will be good ne... [read more]: GalCiv IV Dev Journal #119: Spring Status Report

Dev Journal


GalCiv IV Dev Journal #118: Oligarchies in Federations & Empires

How might a hyper-capitalistic civilization develop in the future? That’s the question we wanted to play out and the upcoming expansion pack for Galactic Civilizations IV, Federations & Empires, will answer it. The Oligarchy form of government results in a very different set of gameplay mechanics from the other governments and today we’re going to dive into it.   The Background Here are some early concepts we played with how to manage these that I thought you might find interesti... [read more]: GalCiv IV Dev Journal #118: Oligarchies in Federations & Empires

Dev Journal


GalCiv IV Dev Journal: Empires

Greetings! Today I want to talk about what the Empire government actually does in the upcoming Federations & Empires expansion. I'm getting ahead of myself. So let me first walk through the idea of the new expansion, possibly the biggest we've ever done. In Galactic Civilizations IV: Federations & Empires, we are introducing governments. But really, we are using governments as an excuse to redo a lot of how the game is played without making people mad at us for changing the game so ... [read more]: GalCiv IV Dev Journal: Empires

Dev Journal


Dev Journal #116: The Tech Tree in the Room

Tech trees are one of those parts of a strategy game that look obvious from the outside and turn out, every single time, to be one of the hardest things to get right. Game designers have been struggling with how to present technology research to the player since the early 90s, and three decades in, nobody has really solved it. There are good answers, there are interesting answers, and there are answers that work for one game and fall apart in another. There is no settled answer. As part of ... [read more]: Dev Journal #116: The Tech Tree in the Room

News


Galactic Civilizations IV: Federations & Empires Brings Distinct Government Forms to Stardock's 4X Strategy Game

Federations & Empires Expansion - the largest governance overhaul in the series' history replaces a linear upgrade path with forms of government Each with its own screens, resources, and political mechanics, releasing on July 2026 Buy Galactic Civilizations IV   |  Add Federations & Empires to your Steam Wishlist Stardock today announced Galactic Civilizations IV: Federations & Empires , a new expansion that introduces interstellar governments to the studio's... [read more]: Galactic Civilizations IV: Federations & Empires Brings Distinct Government Forms to Stardock's 4X Strategy Game

Dev Journal


GalCiv IV Dev Journal #115: Opening Moves

Strategy games are all about the opening move. Galactic Civilizations is no exception. In RTS games we call it “Build Order”. Back in the day, I played some of these RTS games “professionally”. Today, being old, I can’t even get out of Diamond 1 in StarCraft 2. But it is build order that keeps me at least Diamond. Knowing what to do when. One of the things I like about Galactic Civilizations, something that we hope to continue evolving, is making sure players have multiple interesting f... [read more]: GalCiv IV Dev Journal #115: Opening Moves