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GalCiv IV: Supernova Dev Journal #92 - Of the Nyx

With the benefit of hindsight, Tales of the Arnor should have been handled as a full expansion pack. It just has such a massive scope of changes in it.    For me, personally, it's the first GalCiv IV DLC I've got to work on since Tales of Centauron which I thoroughly enjoyed.  But this one...this one is just so much bigger. This will probably not be the last post I make on Tales of the Arnor so I will probably miss some things here. Of the Nyx So as some of you kno... [read more]: GalCiv IV: Supernova Dev Journal #92 - Of the Nyx

Dev Journal


GalCiv IV: Supernova Dev Journal #91 - The Yor and the Arnor Thoughts

So I'm working on the upcoming DLC called  Tales of the Arnor and it's going to go pretty hard into the background on the Yor. To do that, I really need to explain a bit about the background of this game which, since it's a 30 year old series there's a lot of bits involved. No pun intended. In the beginning... So at the start there were the Mithrilar.  These were beings that we would consider to exist outside our universe.  One of them, called Draginol (which is where ... [read more]: GalCiv IV: Supernova Dev Journal #91 - The Yor and the Arnor Thoughts

News


Release Date Announcement for Galactic Civilizations IV: Tales of the Arnor

"Tales of the Arnor" DLC Launching February 27, 2025  Discover the secret history of the Arnor along with enhanced gameplay updates, new technologies, and Crises to overcome Pre-order Now:  Stardock   |  Steam   |  Epic Games Store Uncover mysteries from the darkest reaches of the galaxy in “Tales of the Arnor,” a new DLC for 4X grand strategy game Galactic Civilizations IV available on Feb. 27, 2025. This new content allows pla... [read more]: Release Date Announcement for Galactic Civilizations IV: Tales of the Arnor

Dev Journal


GalCiv IV: Supernova Dev Journal #90 - Balancing GalCiv IV

After several years of post-release development and multiple expansions, Galactic Civilizations IV has a hell of a lot of content. 4X is a relatively complex genre and GalCiv leans pretty hard into the “sandbox” side of things, providing the player with many tools and options to play with when planning their conquest of the galaxy. This is great for the player, but with such expansive scope and depth, paired with periodic patching to iron out bugs and address various issues that crop up, the ... [read more]: GalCiv IV: Supernova Dev Journal #90 - Balancing GalCiv IV

Dev Journal


GalCiv IV: Supernova Dev Journal #89 - Basic Resources

Hello everyone! For today’s Dev Journal, I will be going over Resources in GalCiv IV. In the past few Dev Journals, we've been exploring new features introduced by GalCiv’s latest DLC: Megastructures. However, for my first Journal of the new year, I want to take a step back from the late-game-focused expansion to cover some GalCiv fundamentals. GalCiv IV has no shortage of Resources, and I’d like to focus on the five most common Resources you will encounter while expanding your empire a... [read more]: GalCiv IV: Supernova Dev Journal #89 - Basic Resources

Dev Journal


GalCiv IV: Supernova Dev Journal #88 - Megastructures: Ringworlds

The Ringworld is the final and most mighty of the titanic projects available for construction in the new Megastructures expansion for Galactic Civilizations IV: Supernova, allowing the fabrication of a perfect artificial world in the shape of a ring, wrapped around a hosting star, for the people of your Civilization to settle and work on. While not quite the crown of the Megastructures research tree (that accolade is reserved for the final level of Augments for the Stellar Nexus) the Ringwor... [read more]: GalCiv IV: Supernova Dev Journal #88 - Megastructures: Ringworlds