News
Galactic Civilizations IV v2.6 Reinforcements Update Brings Visual Overhauls and Gameplay Enhancements The latest update for Galactic Civilizations IV, v2.6 Reinforcements, is now available, and it's packed with a host of changes aimed at enhancing both the visual appeal and gameplay mechanics of the game. Get GalCiv IV Now Visual Overhaul on Ships and New Ship Parts One of the most notable changes in update 2.6 is the major visual overhaul of the Terran Alliance a...
[read more]: Now Available: Galactic Civilizations IV v2.6 Reinforcements Update
Dev Journal
There’s a new update incoming for Galactic Civilizations IV: Supernova and with it we’ve got some really cool new ship models to show you for the two human civilizations in the game: the Terran Alliance and the Terran Resistance. Taking a quick peek at the Galactic Civilizations IV Metaverse game statistics page, the Terran Alliance and Terran Resistance are the most popular Core Civilizations in GalCiv4, although the AlienGPT custom civ system currently draws the most players of all! Eve...
[read more]: GalCiv IV: Supernova Dev Journal #59 - New Terran Ships
Dev Journal
Since v2.5 “Ares” and the Warlords expansion were released, we’ve put out a short series of developer journals describing the new features added to the war system in Galactic Civilization IV: Supernova. Today we’ll look at the last component of the Doctrine system we’ve not covered yet, Targeting Priority. I’m aware that I’ve already indirectly discussed this feature three or four times over since the updates landed, as it’s a core component of the new Ship Class and Doctrine mechanics...
[read more]: GalCiv IV: Supernova Dev Journal #58 - Doctrine: Targeting Priority
Dev Journal
As we’ve seen in the past couple of developer journals, Ship Classes in Galactic Civilizations IV: Supernova consist of a Ship Type plus a Doctrine. I’ll summarise it again in case you didn’t read those. The Ship Type is a kind of model organised around its hull size and suggested combat role: for example, a Cruiser is a medium hull-sized Type and has an inherent bonus of +10% Weapon Range, as opposed to the Destroyer, the new medium hull-sized Type added in Warlords with its -10% Weapon ...
[read more]: GalCiv IV: Supernova Dev Journal #57 - Doctrine: Operational Abilities
Dev Journal
Ship Types are a way of classifying the base model hull that a Ship Class is built upon, and hold their own special bonus too. We took a look at Ship Classes last week , but today we’ll go through the various Ship Types available in Galactic Civilizations IV: Supernova, including those added in the new Warlords expansion. While Colony Ships, Constructors and Miners are all technically Ship Types too, we’re just going to focus on combat vessels this time around. Ship Types can be organ...
[read more]: GalCiv IV: Supernova Dev Journal #56 - Ship Types
Dev Journal
Excluding more abstract notions of war (such as dominating the economy, culture flipping planets with Influence and so on), when the protagonists of Galactic Civilizations IV: Supernova engage in kinetic warfare, there are two main theatres: planetary invasions and fleet battles, the latter of which we’re going to cover today by examining how we now approach ship design. The core of the new and improved fleet combat mechanics, added in v2.5, is the introduction of the Ship Class, replacin...
[read more]: GalCiv IV: Supernova Dev Journal #55 - Ship Classes
News
New Features Include: War Aims, Combat Doctrines, Invasion Tactics, New Ship Components, New Technologies, A New Battle Viewer and much more Get GalCiv IV Now | Warlords Expansion Stardock has released a major expansion pack for its popular space 4X game, Galactic Civilizations IV. Galactic Civilizations IV: Warlords adds a host of new features including War Aims, Combat Doctrines, Invasion Tactics, New Ship Components, New Technologies, a new Battle ...
[read more]: NOW OUT: Warlords Expansion & v2.5 “Ares” Update for Galactic Civilizations IV