Dev Journal
GalCiv IV: Supernova Dev Journal #15 - Thinking about Planets I feel like the GalCiv IV planet management is missing something. I think the bones are right but seems like there’s a lot of nobs that ultimately amount to very little. The philosophy of being king of the world In GalCiv IV the basic idea is that raw materials come, you do stuff with them, and the output can then be used in various useful ways. The concept is simple. The execution is…complicated. Adjacency Bonuses Th...
[read more]: GalCiv IV: Supernova Dev Journal #15 - Thinking about planets
Dev Journal
GalCiv IV: Supernova - The First 10 Turns Today we’re going to do a fairly simple game to “smoke test” the AI and general game mechanics. Here we will find bugs, AI issues and balance issues. Setup I’m playing as the Terran Alliance, the default civ. Small galaxy, ONE sector. This lets us do an apples and apples comparison with GC3 and GC2. Only 3 opponents. In the beginning… Our home solar system. I wouldn’t mind if Mars was moved so that it was closer. Month 1: Febr...
[read more]: GalCiv IV: Supernova - First 10 Turns, May 2023
Dev Journal
GalCiv IV: Supernova Dev Journal #14 - How many turns should that thing take? So how many turns should it take to get a thing? Turn based games live and die on pacing balance. We don’t have a speed button to zip over bad pacing choices. So we have to be very, very careful on the number of turns something takes to get. Take research for example. How many turns? 1 turn seems too generous. 8 turns is pretty long. But do you make the tech cost more or find ways to reduce the amount of re...
[read more]: GalCiv IV: Supernova Dev Journal #14 - How many turns should that thing take?
Dev Journal
GalCiv IV: Supernova Dev Journal #13 - GPT GPT stands for “Generative Pre-trained Transformer” and since the release of OpenAI’s ChatGPT the world of generative AI has really taken off. For the past several months, we have been working to build GPT technology into our Tachyon engine, Stardock’s cloud-based metagaming technology that has previously been seen in Ashes of the Singularity, Offworld Trading Company and Star Control: Origins. Thanks to OpenAI’s ChatGPT API and Tachyon, we are proud...
[read more]: GalCiv IV: Supernova Dev Journal #13 - AlienGPT
News
Galactic Civilizations IV: Supernova Edition now available in early access Early Access adds ChatGPT integration: AlienGPT [Early Access Gameplay Trailer] Stardock has released the latest sequel of its award-winning space strategy game series today into early access. Galactic Civilizations IV: Supernova sees the player as the ruler of a united home world that has just discovered faster-than-light travel. Join Early Access Now: www.galciv4.com ...
[read more]: Now in Early Access - Galactic Civilizations IV: Supernova Edition
Dev Journal
GalCiv IV: Supernova Dev Journal #12 - Humanoids? One of the things we are definitely looking at widely expanding are the number of different species categories: There’s a lot of reasons to do this. For one, I think it would be a good way to have several different tech trees. Right now, the tech tree in the game is different per race but they are all derived from the same master. But imagine if we could make it so that each biology category had its own completely different tech tree? ...
[read more]: GalCiv IV: Supernova Dev Journal #12 - Humanoids?
Dev Journal
Supernova makes heavy use of AI art generation. While our human art staff on GalCiv IV is the biggest it’s ever been, the art team has made a great deal of use of using AI to vastly increase the amount of variance of art assets in the game. There are a lot of different types of AI generated content in Supernova including text, missions, AI dialog, citizen portraits and even the aliens themselves. Some uses of AI are controversial. For example, one of the controversial aspects of AI art...
[read more]: GalCiv IV: Supernova Dev Journal #11 - The AI Elephant in the Room