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GalCiv IV: Supernova Dev Journal #5 - The Planets are Liars

As you know, in GalCiv IV core worlds are the backbone of your civilization.  But not all planets are created equal. This is communicated in two ways: First, by the raw planetary inputs (minerals, tech, food, wealth, culture) and Second, by the types of tiles that the planet has on it. Unfortunately, in GalCiv IV, the two don't reflect on each other.  They're disconnected.  What I mean is that you could have a planet with a high tech raw resource input and have no tiles t... [read more]: GalCiv IV: Supernova Dev Journal #5 - The Planets are Liars

Dev Journal


GalCiv IV: Supernova Dev Journal #4 - Event Updates

Hello everyone, I hope this post finds you well and ready for another update on GalCiv IV: Supernova. Today I will be talking about some updates to the event system. Galactic Civilizations IV (GalCiv IV) is a 4x game that provides players with a vast, dynamic universe to explore and conquer. As a part of that experience, we've included a system of random events that players can encounter throughout the game. These events serve to keep the game world feeling alive and unpredictable, but we've ... [read more]: GalCiv IV: Supernova Dev Journal #4 - Event Updates

Dev Journal


GalCiv IV timeline after 2245

• 2245: The Terran Alliance and their coalition defeat the Drengin Empire with the help of a mysterious Precursor weapon. • 2246: Planet Kona occupied, beginning of the United Planets occupation forced upon the Drengin Empire  • 2247: The Thalans convince the humans to send the Precursor weapon back into the void of the pocket dimension, and they disappear shortly after. • 2256: The Drengin Empire finds a crashed Navigator ship and unlock Subspace streams. &b... [read more]: GalCiv IV timeline after 2245

Dev Journal


GalCiv IV: Supernova Dev Journal #3 - Battle Viewer And Ship Behavior Improvements

I hope this dev log finds you well and ready for some exciting updates on GalCiv IV: Supernova. Today, I wanted to share with you some recent work we've been doing on the battle viewer. First and foremost, we have completely redone the cinematic mode. We know that players love to watch their battles unfold in a dramatic and visually stunning way, so we took this to heart and completely overhauled the camera movements. The result is an epic and movie-like experience that truly captures the fee... [read more]: GalCiv IV: Supernova Dev Journal #3 - Battle Viewer And Ship Behavior Improvements

News


NOW AVAILABLE: Galactic Civilizations IV v1.11 Update

Galactic Civilizations IV  v1.11 Update Adds German Language Support, Adjusts Game Balance, and More Read the changelog It's here: German language support for Galactic Civilizations IV! In addition, v1.11 focuses on updating some numbers behind the scenes to improve game balance and create a better overall gameplay experience. We updated the Warrior ability to deal increased damage, but took away the ranged weapon benefits.  Leader events are popular among our commu... [read more]: NOW AVAILABLE: Galactic Civilizations IV v1.11 Update

Dev Journal


GalCiv IV: Supernova Dev Journal #2 - Updating Visuals

One of the things this Winter we're doing is updating the graphics of GalCiv IV in lots of various ways.  One upcoming update to GalCiv IV will be a revision to all the planetary improvements. For example: [New research building]   With 4K and 1440p becoming more common we really needed to up the game. We will also be updating some of the minor races.   So for instance, remember this guy? Pretty grotesque. He's being updated with this guy: ... [read more]: GalCiv IV: Supernova Dev Journal #2 - Updating Visuals