Dev Journal
I spend a lot of time debugging AI in games. This means having to play the game over and over and over again trying to see why the AI is doing something dumb. Two features that will be rolling out into Supernova and then back to the base game are: Fast Move Fast Battles When you turn these on, ships move instantly to their destination and battles occur without any fanfare. It makes the turns go by insanely fast. ___________________________________________________...
[read more]: GalCiv IV: Supernova Dev Journal #10 - Little New Things
Dev Journal
What is Galactic Civilizations? GalCiv is a 4X turn-based strategy game series where players lead civilizations, expanding and conquering the galaxy. What is a 4X game? In 4X games, players explore space, expand empires, manage resources, and strategize in battles for galactic dominance. So this is the 4th GalCiv game, then? Technically, it’s the 7th as there were 3 versions on IBM’s OS/2 operating system in the 1990s. GalCiv is the oldest, continually dev...
[read more]: GalCiv IV: Supernova Dev Journal #9 - The FAQ
Dev Journal
In the year 2245, the Terran Alliance and their coalition had emerged victorious in a battle against the Drengin Empire, thanks to the recovery of a mysterious Precursor weapon. The Thalans, an advanced civilization that claimed to be from a nightmare future where humans were responsible for the destruction of the entire Milky Way galaxy, persuaded the humans to send the Precursor weapon back into the void of the pocket dimension it had been previously sent to. Shortly after, the Thalan Empir...
[read more]: GalCiv IV: Supernova Dev Journal #8 - The Supernova Crisis
Dev Journal
A recap of what Galactic Civilizations is To recap, Galactic Civilizations IV: Supernova is a turn-based 4X space strategy game set in the 24th century with players taking on the role of leader of a civilization that has just developed faster than light (FTL) travel. Supernova adds an additional layer – civilizations are on the verge of discovery subspace streams which allow for intergalactic travel. Civilizations must explore their area of space, expand their influence through colonizi...
[read more]: GalCiv IV: Supernova Dev Journal #7 - What's New in Supernova
News
Stardock Announces Galactic Civilizations IV: Supernova An array of new features and improvements include brand-new civilizations, Terror Star units, improved systems, and much more Stardock, a leading developer of 4X strategy and simulation games, announced the launch Galactic Civilizations IV: Supernova , the latest installment in their acclaimed Galactic Civilizations franchise today. Explore an enhanced ideology system by ...
[read more]: Galactic Civilizations IV: Supernova Announced Today!
News
Galactic Civilizations IV v1.12 update is here with fixes, balance updates, and performance improvements Read the changelog It's here: the v1.12 update for Galactic Civilizations IV ! In v1.12, we focused on fixing issues, all the way from minor typo corrections to some bigger problems, like ship components that weren't working properly. Some community members also expressed confusion about why the rush button wasn't working, so we included a tool tip there that expla...
[read more]: NOW AVAILABLE: Galactic Civilizations IV v1.12 Update
Dev Journal
Greetings, fellow space explorers! It's time for another exciting update on the development of GalCiv IV: Supernova. Today, we're going to talk about some changes coming to the technology tree and ideologies. First up, let's talk about the technology tree. Technology choices are currently random in GalCiv IV, and while this added an element of unpredictable gameplay and replayability, it could also be frustrating when you desperately needed a specific technology and it just wouldn't show up...
[read more]: GalCiv IV: Supernova Dev Journal #6 - Technology and Ideology Changes